2 users currently online   

First Release

Vote for us!

In Association with Amazon.com

Search this Site

Glossary of Terms
  

NOTE: Your browser does not support internal frames. If you wish to participate in our various surveys, please use Internet Explorer as your browser.
  

 

Milliseconds per Beat Conversion
General Formula: ms per quarter note=60,000 / temp in BPM
Specific Examples: (T=triplet)
BPM 1/4 1/8 1/16 1/8T 1/16T
50 1200 600 300 400 200
55 1091 545.5 272.2 363.6 181.8
60 1000 500 250 363.6 166.7
65 923 461.5 230.8 307.7 153.8
70 857 428.6 214.3 285.7 142.9
75 800 400 200 266.7 133.3
80 750 375 187.5 250 125
85 706 352.9 176.5 235.3 117.6
90 667 333.3 166.7 222.2 111.1
95 632 315.8 157.9 210.5 105.3
100 600 300 150 200 100
105 571.4 285.7 142.9 190.5 95.2
110 545.5 272.7 136.4 181.8 90.9
115 521.7 260.9 130.4 173.9 87
120 500 250 125 166.7 83.3
125 480 240 120 160 80
130 461.5 230.8 115.4 153.8 76.9
135 444.4 222.2 111.1 148.1 74.1
140 428.6 214.3 107.1 142.9 71.4
145 413.8 206.9 103.4 137.9 69
150 400 200 100 133.3 66.7
155 387.1 193.5 96.8 129 64.5
160 375 187.5 93.8 125 62.5
165 363.6 181.8 90.9 121.2 60.6
170 352.9 176.5 88.2 117.6 58.8
175 342.9 171.4 85.7 114.3 57.1
180 333.3 166.7 83.3 111.1 55.6
185 324.3 162.2 81.1 108.1 54.1
190 315.8 157.9 78.9 105.3 52.6
195 307.7 153.8 76.9 102.6 51.3
200 300 150 75 100 50
205 292.7 146.3 73.2 97.6 48.8
210 285.7 142.9 71.4 95.2 47.6
215 279.1 139.5 69.8 93 46.5
220 272.7 136.4 68.2 90.9 45.5
225 266.7 133.3 66.7 88.9 44.4
230 260.9 130.4 65.2 87 43.5
235 255.3 127.7 63.8 85.1 42.6
240 250 125 62.5 83.3 41.7
245 244.9 122.4 61.2 81.6 40.8

Back to top

 

Samples per One Bar Loop Conversion
General Formula: sample words per bar (4/4 time)=sampling rate in Hz x 240 BPM
Specific Examples:
BPM 22.05 kHz 32 kHz 44.1 kHz 48 kHz
80 66,150 96,000 132,300 144,000
85 62,259 90,353 124,518 135,529
90 58,800 85,312 117,600 128,000
95 55,705 80,842 111,410 121,263
100 52,920 76,800 105,840 115,200
105 50,400 73,143 100,800 109,714
110 48,109 69,818 96,218 104,727
115 46,017 66,783 92,035 100,174
120 44,100 64,000 88,200 96,000
125 42,336 61,440 84,672 92,160
130 40,708 59,077 81,415 88,615
135 39,200 56,889 78,400 85,333
140 37,800 54,857 75,600 82,286
145 36,497 52,966 72,993 79,448
150 35,280 51,200 70,560 76,800
155 34,142 49,548 68,284 74,323
160 33,075 48,000 66,150 72,000

Back to top

 

MIDI Number vs. Note
0 C-1
7 G-1
12 C0
19 G0
21 A0 (bottom note - 88-key keyboard)
24 C1
31 G1
36 C2 (bottom note - 5-octave keyboard)
43 G2
48 C3
55 G3
60 C4 (Middle C)
67 G4
72 C5
79 G5
84 C6
91 G6
96 C7 (top note - 5-octave keyboard)
103 G7
108 C8 (top note - 88-key keyboard)
115 G8
120 C9
127 G9

Back to top

 

dB/Voltage Gain Conversions
General Formula: dB=20 x log(Gain)
Specific Examples:
100 dB = 100,000 X
80 dB = 10,000 X
60 dB = 1,000 X
40 dB = 100 X
20 dB = 10 X
10 dB = 3.162 X
6 dB = 1.995 X
3 dB = 1.413 X

Back to top

 

Common MIDI Controller Numbers
Numbers in parenthesis indicate the controller's range of possible values.
1 Modulation Wheel (0-127)
2 Breath Controller (0-127)
4 Foot Controller (0-127)
5 Portamento Time (0-127)
6 Data Slider (0-127)
7 Main Volume (0-127)
8 Balance (0-127)
10 Pan (0-127)
11 Expression (0-127)
16 General Purpose #1 (0-127)
17 General Purpose #2 (0-127)
18 General Purpose #3 (0-127)
19 General Purpose #4 (0-127)
32-63 Least Significant Bytes (LSB), Controllers 0-31 (0-127)
64 Sustain Pedal (0 or 127)
65 Portamento On/Off (0 or 127)
66 Sustenuto Pedal (0 or 127)
67 Soft Pedal (0 or 127)
69 Hold 2 (0 or 127)
80 General Purpose #5 (0-127)
81 General Purpose #6 (0-127)
82 General Purpose #7 (0-127)
83 General Purpose #8 (0-127)
92 Tremolo Depth (0-127)
93 Chorus Depth (0-127)
94 Celeste (Detune) Depth (0-127)
95 Phase Depth (0-127)
96 Data Increment (0 or 127)
97 Data Decrement (0 or 127)
98 Non-Registered Parameter Most Significant Byte (MSB) (0-127)
99 Non-Registered Parameter LSB (0-127)
100 Registered Parameter MSB (0-127)
101 Registered Parameter LSB (0-127)
121 Reset all Controllers (0)
122 Local Control On/Off (0 or 127)
123 All Notes Off (0)
124 Omni Off (0)
125 Omni On (0)
126 Mono On (0-16, 0=Omni Off)
127 Poly On (0)

Back to top

 

Wavelength/Frequency Conversion
wavelength in feet=1,130 (speed of sound in air at sea level) / frequency in Hz

Back to top

 

%Speed Change vs. Change in Audio Pitch
% Cents
+10 +165
+09 +149
+08 +133
+07 +117
+06 +100
+05 +084
+04 +068
+03 +051
+02 +034
+01 +017
+00 +00
-01 -017
-02 -035
-03 -053
-04 -071
-05 -089
-06 -107
-07 -126
-08 -144
-09 -163
-10 -182

Back to top

 

Sample Rate (in Hz) vs. Disk Storage per Track Minute (in MB)
16-bit sample
32,000 3.66
44,100 5.05
48,000 5.49
96,000 10.98
20-bit sample
32,000 4.58
44,100 6.31
48,000 6.87
96,000 13.73
24-bit sample
32,000 5.49
44,100 7.57
48,000 8.24
96,000 16.48

Back to top

 

EQ Settings in Real Terms
Musicians often summarize an instrument's character with various terms, both positive and negative, depending on whether the sound is too much or just right. Following is a subjective interpretation of which frequencies correspond to these terms.
Range Positive Correlation Negative Correlation
20Hz - 200Hz Bottom, depth Boomy
200Hz - 500Hz Warmth, dark Muddy
500Hz - 1.5kHz Definition Honk or nasal
1.5kHz - 4kHz Articulation, snap, presence Strident
4kHz - 10kHz Bright, higher range of presence Screechy, thin
10kHz - 20kHz Sheen, transaparency Thin
For example, to increase warmth, apply a gentle boost (3dB or so) in the 200-500Hz range. On the other hand, if you consider a sound muddy, try cutting the response in the same region.

Back to top

 

© 1999-2010 First Release. All rights reserved.